...with the person underneath me.
One thing, I felt which was a massive issue are the controls. Like someone mentioned before, they're too slippery and it cause frustration. People without patience will simply click away. That's what holding this game from being perfect.
I really like this style, but...
This was just too slow. There was hardly any choice at all, it felt like an animation with random bits of choice thrown in in odd places. I counted 4 in one playthrough and the 'game' didn't warrant a second one to see what happens if I chose another option.
Which is a shame, because I can see it was influenced by Air Pressure (which I very much enjoyed), but it can't hold a candlelight to that.
There was just far, far too much reading and the music eventually drove me to keep clicking just to end it.
Good effort, interesting art style, but it's just overdone.
I came across this game on Armor Games the fist time I played it.
I like everything about it; the style (the black and white increasing the impact of the colour of the blood and background), music (and how each sound in the game is a string on the guitar to make it sound more stressful), all the way to the multiple 'endings', making it feel like a personal experience.
I managed to get three endings.
Although, I don't understand what the the statement "forever immortal" is supposed to represent at the end.
And, the shield part during the game, in my opinion, take away from the drama. I think it might have been better if the player was left to decide if they were going to save the people or not. Also, it took away from the realisation that you're entering a battle.
I also like how the game has few taglines, "Take a poignant walk through the life of an alien caught in the midst of humanity."
Humanity, in this case, is a strong word. Well done.
Well done indeed.
Way. way too hard.
I'm too tired and frustrated to write a proper review, but here it is:
Interesting story, and good idea on the level passwords. Because no one is going to bother playing each and every level.
You made it so everything literally has to be perfect. Dodging the bubba things, for example. You have to time everything to the millisecond in order to dodge their attacks. You can't push rocks unless you're perfectly centred in front of it, if you're in the slightest bit to the left of right, he won't push it. And the last level, oh the last level was pathetic. Quicktime events are supposed to be completable on the first try. This one, however, requires you to memorise each and every button for the entire thing since if you press it a fraction of a second too late, you die. I realised you have to have pressed the button before the sound of the bell stops ringing, and that rings for about half a second. Hopefully that puts it into perspective.
And don't even let me get started on the speed of the game. The character actually walks. It makes the longer levels unbearable since you have to start from the beginning if you die...
And one last thing, why allocate a number of lives? Once they're depleted, you can select continue and it gives you three more. A little pointless. If you had checkpoints in each level, however, then it would be a different story.
1 for the story
1 for the art
The gameplay of this completely ruins it. I think I can safely say I've never played a game as bad as this.
The style and game was fun, and I liked how you unlock a new weapon and fight a new enemy in each level.
The problem I had was pretty early in the game the screen it literally filled with enemies and getting hit was no longer about skill, but luck.
So I'm half and half on this one.
It's entertaining and a good waste of time. All the upgrades and things were interesting, albeit expensive. I couldn't kill the first boss, it dragged on and I wasn't sure if I was even damaging it or not. Also, there was not enough variation. Both in the normal enemies and the boss I got to (the moves he used). A pause and save system, like mentioned before, would definitely suffice. The art of it was interesting and the animation was seamless, however the gameplay could do with a little work.
It's a good game and it's addictive and fun, but I got stuck on level 11 for about half an hour and it's really frustrating. I'd have liked to see the rest of the game. Maybe a guide...?
I'm lost for words.
Simple game with an amazing story.
I don't usually follow the trend where I give 10/10 to anything I remotely like, but I REALLY liked this game.
The game is quite crap, I mean, it's just another 2d side-scroller with very, VERY basic controls.
The graphics aren't even that good, it looks as if you created it on paint.
Paying for in-game items with REAL money does NOT justify anything.
This is the lowest score I've ever given.
I'm cheap, I'll admit that.
I just about convinced myself to pay for World of Warcraft. So why on earth will I pay to see some badly drawn items in a boring game?
I'm sorry, but that really got on my nerves.
I'm in love...
This is just funny, the music along with the idea just made me chuckle all the way through...
The missiles were a little over used but that also made it annoyingly hilarious.
I liked the transition from checkpoint to checkpoint, more importantly the first one. I was yet understanding the controls of the game when a silhouette of the giraffe appeared, and the next thing I know he's "upgraded" his rockets to shoot lasers out of them!
I don't know why, but this is just comical to the point of genius.
The short length also made me want more :(
One problem though, is that you can't really see much amidst the clouds and explosions, so it's difficult to not get hit.
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